tileFull and tilePlate Files
The tileFull files are parameter files with the structure:
typedef struct {
int tileId;
double raCen;
double decCen;
int nTargets;
int chunk;
} FULLTILE;
They contain the location of each tile (in J2000 degrees) and which
tiling region (here referred to as a "chunk") it is in.
Last modified: Mon Mar 3 15:22:59 CST 2003
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