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tileFull and tilePlate Files


The tileFull files are parameter files with the structure:

typedef struct {
   int tileId;
   double raCen;
   double decCen;
   int nTargets;
   int chunk;
} FULLTILE;
They contain the location of each tile (in J2000 degrees) and which tiling region (here referred to as a "chunk") it is in.
Last modified: Mon Mar 3 15:22:59 CST 2003